Save The Cards

5 11 2007

With trading card games come the collectible nature of it all. With some cards (*cough* Phantoms *cough*) more rare than others, you can bet that these creatures and spells will be worth some coin now and down the road when older series are phased out to make room for the next best things. To keep the cards in good condition, you have to do something to protect them. Card sleeves are the most sensible option but due to the light-based nature of Eye of Judgment, it can cause trouble when the PlayStation Eye has to read the bar code. It can be a tricky balancing act, like getting rabbit ear antenna to give you a clear picture. Never fear, we have some tips for you to ease the problem of protection vs. readability.

  • Use non-glossy card sleeves: The duller the gloss, the better as it won’t reflect light like a mirror
  • On that same note: stick with the soft plastic
  • Don’t go over board with card sleeves: Those common Hellfire Spitters don’t need 2 layers of plastic or even 1 for that matter
  • No direct sunlight: Ambient room lighting is fine, just don’t use a spotlight over the mat
  • When not playing: find a stack holder to house your cards or maybe a portfolio with pages to fit cards in
  • Respect: This is Eye of Judgment, not Eye of Throw Your Cards Around the Room

The main theme is be careful. You can use card sleeves just keep direct lighting to a minimum and there won’t be an issue.





EoJ Web-Based Card Manager

1 11 2007

Have a bunch of cards just sitting in a drawer? Ever wanted access to a web-based database with all the card information? Mark van Setten is one step ahead of you. He is currently hosting a website dedicated to card management. Navigation is easy with the tabs at the top so lets see what you are able to see.

This site pretty much has it all. You can view all the card info as well as search for any stat criteria. If you sign up, you can input what kinds of cards you have and how many. He keeps track of how rare cards are between the people that register and add their decks to his database. There are even places where you can trade/post wanted adds for certain cards. What we think is the most interesting feature of the site is the inclusion of the actual card scan (sans bar code, yay!) so you can see what the artwork looks like.

The card manager is not yet complete but it’s very close to being the one stop shop for all you hard data needs for future deck building.

This is one of those essential sites for EoJ hardcore players as it offers a great deck building component. We like this site so much, we added it to the “Blog roll” links.





The Phantom Menace!

31 10 2007

Ever since the first phantom cards were discovered, they have been clouded in mystery. Many players were dissapointed when they oppened a booster pack to see that their rare/ultra rare card appeared to be misprinted. However, since then we have discovered the true powers of the Phantom cards, and not only are they printed properly, but they’re very good!

How to identify a Phantom card: These cards appear to be misprinted cards, because they include literally no information. The card has no creature picture, no mana cost, no attack points or HP, it’s completely blank other then the bar coding and face positioning (green triangles). Rest assured, this is NOT a misprinted card, and if you have one of these cards, do NOT throw it out as they will become extremely valuable. Consider yourself rather lucky to open one of these!

MyEyeOfJudgement has uncovered the stats and abilities of all the Phantom cards, so without further adieu, lets lift the clouds from these outstanding cards! Here we go:

Inquisitor Koog Type: Forest SC 3 AC 2 HP 3 AP 2+
Card # 069 – Betrayer
Only 1 Betrayer card per deck.
Inquisitor Koog adds 1 to his attack if the target creature is a forest creature.
If Inquisitor Koog is destroyed, you gain additional mana equal to the number of enemies.

Wormak, Heir to the Bioliths Type: Biolith SC 4 AC 2 HP 4 AP 2+
Card # 086 – Betrayer
Only 1 Betrayer card per deck.
If target is a Biolith creature, Wormak, Heir to the Bioliths attack is equal to 2 plus the number of non-Biolith creatures on the board.
Gain 1 mana each time an enemy is summoned to the field.

Warden Hilda Type: Fire SC 3 AC 2 HP 4 AP 2+
Card # 015 – Betrayer
Only 1 Betrayer card per deck.
Warden Hilda adds 1 to the attack if target is a fire creature.
While on a non-fire field, she gains Possession of all enemies on Fire fields.

Siam, Traitor of the Seas Type: Water SC 3 AC 2 HP 4 AP 2+
Card # 033 – Betrayer
Only 1 Betrayer card per deck.
Siam, Traitor of the Seas attacks the same target twice, counter occurs after 2nd attack. He adds 1 to his attack if target is a Water creature.
All enemies on Water subtract 1 from their attack.

Black Hood Dwarf Vulitra Type: Earth SC 3 AC 2 HP 4 AP 2+
Card # 051 – Betrayer
Only 1 Betrayer card per deck.
Black Hood Dwarf Vulitra adds 1 to his attack if at least 1 target creature is an Earth creature. If destroyed, on a non-Earth field, opponent must discard cards equal to the number of Earth fields.

They you have it everyone, all Phantoms have been revealed! We wish you good luck in getting one… and also if you end up facing one. Thanks for this list goes to Ronx from the Official Playstation forums!





We Decide, You Judge (More Puns in the Comming Weeks)

28 10 2007

 

first post What we are trying to do here is open up discussion about The Eye of Judgment and how to play the game with different strategies. EoJ is unique in many different ways thanks to the PS3 and online play. So, we want to highlight the deck that is closest to all our hearts… the starter deck!

The first 30 cards you get actually give you a sense of what the game plays like. There are some decent monsters in the pack (Bioliths FTW) and the spell cards can turn the tide of battle in a second. In my experience, you can concoct some crazy strategies just with the cards everyone else has. Let’s just start with the quick impressions that the elements that stood out. The one element I was slightly disappointed by were the Earth monsters. They just didn’t seem as “cool” as the other present and accounted for elements. Maybe it was the generic-ish dwarfs and soldiers? Biolith really made me happy, I like the steampunk look and the devastating attacks of the mid-range monster they give you. Fire has the potential to really impress, I think. The ones that are in the starter show it has some cool physical and magic monster attacks. Plus, the quickness ability of the Hellfire Spitters is extremely useful. Water has some of the coolest looking creatures in the starter deck, even if there are only two varieties to start with. Wood falls into the same category for me as fire. Loads of potential in the future but right now, you can tell it is holding back. Of course, you can expect Wizards and Sony to do their best to even the playing field for all the elements. As it stands with the starter, you can get the feeling that there is much more to expect but let’s face it, some elements will naturally be more popular than others. That will leave a huge opening for some neat strategies from under-used cards.