EoJ Web-Based Card Manager

1 11 2007

Have a bunch of cards just sitting in a drawer? Ever wanted access to a web-based database with all the card information? Mark van Setten is one step ahead of you. He is currently hosting a website dedicated to card management. Navigation is easy with the tabs at the top so lets see what you are able to see.

This site pretty much has it all. You can view all the card info as well as search for any stat criteria. If you sign up, you can input what kinds of cards you have and how many. He keeps track of how rare cards are between the people that register and add their decks to his database. There are even places where you can trade/post wanted adds for certain cards. What we think is the most interesting feature of the site is the inclusion of the actual card scan (sans bar code, yay!) so you can see what the artwork looks like.

The card manager is not yet complete but it’s very close to being the one stop shop for all you hard data needs for future deck building.

This is one of those essential sites for EoJ hardcore players as it offers a great deck building component. We like this site so much, we added it to the “Blog roll” links.





The Phantom Menace!

31 10 2007

Ever since the first phantom cards were discovered, they have been clouded in mystery. Many players were dissapointed when they oppened a booster pack to see that their rare/ultra rare card appeared to be misprinted. However, since then we have discovered the true powers of the Phantom cards, and not only are they printed properly, but they’re very good!

How to identify a Phantom card: These cards appear to be misprinted cards, because they include literally no information. The card has no creature picture, no mana cost, no attack points or HP, it’s completely blank other then the bar coding and face positioning (green triangles). Rest assured, this is NOT a misprinted card, and if you have one of these cards, do NOT throw it out as they will become extremely valuable. Consider yourself rather lucky to open one of these!

MyEyeOfJudgement has uncovered the stats and abilities of all the Phantom cards, so without further adieu, lets lift the clouds from these outstanding cards! Here we go:

Inquisitor Koog Type: Forest SC 3 AC 2 HP 3 AP 2+
Card # 069 – Betrayer
Only 1 Betrayer card per deck.
Inquisitor Koog adds 1 to his attack if the target creature is a forest creature.
If Inquisitor Koog is destroyed, you gain additional mana equal to the number of enemies.

Wormak, Heir to the Bioliths Type: Biolith SC 4 AC 2 HP 4 AP 2+
Card # 086 – Betrayer
Only 1 Betrayer card per deck.
If target is a Biolith creature, Wormak, Heir to the Bioliths attack is equal to 2 plus the number of non-Biolith creatures on the board.
Gain 1 mana each time an enemy is summoned to the field.

Warden Hilda Type: Fire SC 3 AC 2 HP 4 AP 2+
Card # 015 – Betrayer
Only 1 Betrayer card per deck.
Warden Hilda adds 1 to the attack if target is a fire creature.
While on a non-fire field, she gains Possession of all enemies on Fire fields.

Siam, Traitor of the Seas Type: Water SC 3 AC 2 HP 4 AP 2+
Card # 033 – Betrayer
Only 1 Betrayer card per deck.
Siam, Traitor of the Seas attacks the same target twice, counter occurs after 2nd attack. He adds 1 to his attack if target is a Water creature.
All enemies on Water subtract 1 from their attack.

Black Hood Dwarf Vulitra Type: Earth SC 3 AC 2 HP 4 AP 2+
Card # 051 – Betrayer
Only 1 Betrayer card per deck.
Black Hood Dwarf Vulitra adds 1 to his attack if at least 1 target creature is an Earth creature. If destroyed, on a non-Earth field, opponent must discard cards equal to the number of Earth fields.

They you have it everyone, all Phantoms have been revealed! We wish you good luck in getting one… and also if you end up facing one. Thanks for this list goes to Ronx from the Official Playstation forums!





Eye of Judgment Lore

31 10 2007

Did you know there is a back story to how the Eye of Judgment universe was started?

The EoJ universe is created when “it” bursts. What “it” is, we will never be sure but it kind of sounds like the “Big Bang” theory. After that, the world was born and the “source of all beings” placed life all over to fill up the newly created world. These diverse creatures gave the “source of all beings” the name “Supreme Being” and it stuck. “Supreme Being” grew attached to the name and sent down a son of his, Jeuno, to watch over the creatures in the world. Jeuno built a tower (Jeuno Tower) out of materials he found in the woods and everything was working out just fine.

That is until life forms conquered the lands and looked to the sky. Bioliths were constructed to fight the Supreme Being and Jeuno. Jeuno wasn’t too happy that people turned against him so he rusted all the Bioliths, with a song, and turned them into dust. One of the humans, Scion, who lead an army of Bioliths ran after seeing his army turn to dust. He eventually jumped into a volcano and burned to death.

After a crushing defeat, the world was an uneasy place to life. This is where the four sages come into being. Born of the Jeuno Tower, Deehs, Toritona, Val na Vos and Til Vorg spread out over four continents, each carrying a symbol of an element. Deehs had fire, Toritona had a water jug, Val na Vos carried a stone on his back and Til Vorg chewed a piece of grass. They established the 4 kingdoms, which were peaceful. After some time, life was getting back in order, people were following the sage’s rules and there was abundance so the sages traveled back to Jeuno Tower after making things right.

Unfortunately, humans have a short memory and they started to mess it all up again. After a number of wars and bloodshed, doing the opposite of what the sages wanted, a Biolith castle appeared from the sky and all of a sudden the once destroyed Bioliths were alive again. It couldn’t have come at a worse time because not only were the kingdoms fighting each other, they had to now fight the re-emergence of the Bioliths. Some kingdoms were crushed by the Biolith, others submitted to their might. The wood continent sent Cape Edgeworth, a wizard, to journey to the Jeuno Tower in hopes that he could defeat the Biolith scourge and bring back the sages.

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There is a lot of room for expansion with the story, I’m sure that was intentional as more series of cards release. The holes in the story thus far seem like a great place to expand the universe into different paths.





New Players Guide

30 10 2007

New Players GuideNew to Eye of Judgment and are overwhelmed by the gameplay? Our very own SonicKaos has typed up the best guide for newbies getting their feet wet with the starter deck.

It will give you the low-down on what the stats mean, what cards have what stats, how to effectively use cards, and how rare a card is. You cannot afford to miss out on this guide as it includes some awesome information.

EoJ Pros might even find a nugget or two and get a peek at how you can use cards in ways you might not even have thought of.





What New Cards Would Be Cool?

29 10 2007

I'm awesomeAs with any card game, there will always be new cards added to the mix to change up strategies. Eye of Judgment will be no different. While changes won’t be a earth shattering as a new element (it would totally change the gameplay) or inserting new types other than creatures and spells, there could be some crazy abilities down the road.

There is already a nice selection of crazy cards. I, personally, have much love for the Cubics who are so unsuspecting but can decide battles if they have the chance to summon something devastating. Battle patterns also keep every square on the field open game at the turn of a card. You have to give credit where credit is due, there is a great system in place already.

Just off the top of my head, I thought that fusion spell cards would be neat to see. Just put a restriction that they have to be the same element and an insane mana cost. Imagine a Biolith Battle Chariot and a Taurus Monolith combined, it would strike fear into the Phantoms.

What do you readers think would be awesome additions? Sign in and post a comment!





Phantom Cards

29 10 2007

Phantoms!Apparently, there are some mysterious cards popping up in booster packs called Phantoms. They have no text, no explanation and nothing marking their status as a Phantom. You have to scan them in with the Eye and see what they summon. Users have reported these summons materialize the “Betrayer” class, which you can only have one of in your deck.

As of right now, there is only one Phantom for each element (Biolith, Wood, Earth, Fire, Water) and they are extremely rare to find. Going off some descriptions of what abilities these guys have, you don’t want to mess with them for long. Due to the rare nature, we don’t have any Phantoms from our own decks to talk about but like everyone else, the search is on like a Wonka golden ticket.