Card Spotlight

8 11 2007

With the deep card strategy system in place for Eye of Judgment, there can be a number of uses for a single card. Icepick from the Black Cubic site highlights all kinds of cards from the ninja set to the Green Lycanthrope. He does a great job at looking over the card and analyzing what kind of effectiveness it truly has. Not only that, he shows off a sample of the card (and blanks out the bar code, hurray!) so you know what to look for when you open an elusive booster pack.

So far, the updates have been very consistent and it is becoming an invaluable resource to the pro EoJ deck builder. Speaking of building decks, they recently joined forces with one of our favorite card management resources, the EoJ Card Manager. That duo of card information makes it the premier place to look for any question you might have on abilities, battle patterns or mana costs.

We’ll keep you all updated on their development and what is happening with the Black Cubic as they keep on posting about some of the basic and more unique strategies found with individual cards.





Clans in Eye of Judgment?

5 11 2007

Teams, groups, clans, whatever you call them, they all basically have the same function — a bunch of people get together and play with each other against other clans. We have been noticing them pop up around the internet flying under the EoJ banner. We imagine it would be hard to keep a clan going in EoJ for a number of reasons. First, there is no way to battle 2v2, 3v3, yadda yadda. Second, there is no clan support for the card game within the game. Third, EoJ just feels like more of a solo experience because the way the rules are setup. I won’t bring out the laundry list of other reasons why.

It’s not to say that clans shouldn’t have a place in EoJ, it just seems like a flash in the pan. However, if EoJ ever gets upgrades and enough clans are around, maybe Sony will change up a few things for clan support? Hard to say at this point. If you are in a clan, how does it work? Is it just really social or are you actively seeking other clans to battle? Are there requirements? What is the experience like for EoJ?





The Phantom Menace!

31 10 2007

Ever since the first phantom cards were discovered, they have been clouded in mystery. Many players were dissapointed when they oppened a booster pack to see that their rare/ultra rare card appeared to be misprinted. However, since then we have discovered the true powers of the Phantom cards, and not only are they printed properly, but they’re very good!

How to identify a Phantom card: These cards appear to be misprinted cards, because they include literally no information. The card has no creature picture, no mana cost, no attack points or HP, it’s completely blank other then the bar coding and face positioning (green triangles). Rest assured, this is NOT a misprinted card, and if you have one of these cards, do NOT throw it out as they will become extremely valuable. Consider yourself rather lucky to open one of these!

MyEyeOfJudgement has uncovered the stats and abilities of all the Phantom cards, so without further adieu, lets lift the clouds from these outstanding cards! Here we go:

Inquisitor Koog Type: Forest SC 3 AC 2 HP 3 AP 2+
Card # 069 – Betrayer
Only 1 Betrayer card per deck.
Inquisitor Koog adds 1 to his attack if the target creature is a forest creature.
If Inquisitor Koog is destroyed, you gain additional mana equal to the number of enemies.

Wormak, Heir to the Bioliths Type: Biolith SC 4 AC 2 HP 4 AP 2+
Card # 086 – Betrayer
Only 1 Betrayer card per deck.
If target is a Biolith creature, Wormak, Heir to the Bioliths attack is equal to 2 plus the number of non-Biolith creatures on the board.
Gain 1 mana each time an enemy is summoned to the field.

Warden Hilda Type: Fire SC 3 AC 2 HP 4 AP 2+
Card # 015 – Betrayer
Only 1 Betrayer card per deck.
Warden Hilda adds 1 to the attack if target is a fire creature.
While on a non-fire field, she gains Possession of all enemies on Fire fields.

Siam, Traitor of the Seas Type: Water SC 3 AC 2 HP 4 AP 2+
Card # 033 – Betrayer
Only 1 Betrayer card per deck.
Siam, Traitor of the Seas attacks the same target twice, counter occurs after 2nd attack. He adds 1 to his attack if target is a Water creature.
All enemies on Water subtract 1 from their attack.

Black Hood Dwarf Vulitra Type: Earth SC 3 AC 2 HP 4 AP 2+
Card # 051 – Betrayer
Only 1 Betrayer card per deck.
Black Hood Dwarf Vulitra adds 1 to his attack if at least 1 target creature is an Earth creature. If destroyed, on a non-Earth field, opponent must discard cards equal to the number of Earth fields.

They you have it everyone, all Phantoms have been revealed! We wish you good luck in getting one… and also if you end up facing one. Thanks for this list goes to Ronx from the Official Playstation forums!





New Players Guide

30 10 2007

New Players GuideNew to Eye of Judgment and are overwhelmed by the gameplay? Our very own SonicKaos has typed up the best guide for newbies getting their feet wet with the starter deck.

It will give you the low-down on what the stats mean, what cards have what stats, how to effectively use cards, and how rare a card is. You cannot afford to miss out on this guide as it includes some awesome information.

EoJ Pros might even find a nugget or two and get a peek at how you can use cards in ways you might not even have thought of.





What New Cards Would Be Cool?

29 10 2007

I'm awesomeAs with any card game, there will always be new cards added to the mix to change up strategies. Eye of Judgment will be no different. While changes won’t be a earth shattering as a new element (it would totally change the gameplay) or inserting new types other than creatures and spells, there could be some crazy abilities down the road.

There is already a nice selection of crazy cards. I, personally, have much love for the Cubics who are so unsuspecting but can decide battles if they have the chance to summon something devastating. Battle patterns also keep every square on the field open game at the turn of a card. You have to give credit where credit is due, there is a great system in place already.

Just off the top of my head, I thought that fusion spell cards would be neat to see. Just put a restriction that they have to be the same element and an insane mana cost. Imagine a Biolith Battle Chariot and a Taurus Monolith combined, it would strike fear into the Phantoms.

What do you readers think would be awesome additions? Sign in and post a comment!